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Interactive Audio Special Interest Group IASIG.org
I3DL2
MIDI.org
System |
Sound Channels |
Type |
Audio RAM |
NES |
5 |
4 analog + 1 pcm |
2k |
Turbo Grafix 16 |
6 |
FM |
8k |
Sega Genesis |
6 |
5 FM + 1 FM or pcm |
8k |
SNES |
8 |
sampling |
64k |
Neo Geo |
15 |
7 sampling + 8 FM |
64k |
Jaguar |
N/A ( software ) |
sampling, FM, AM | 2 M |
Playstation |
24 |
sampling |
512k |
Saturn |
40 |
32 sampling + 8 FM |
540k |
Nintendo 64 |
N/A ( software ) |
sampling |
9/2 M |
Dreamcast |
64 |
sampling |
2 M |
Playstation2 |
48 |
sampling |
2 M |
Xbox |
256 |
sampling |
64 M |
LinearPCM (uncompressed audio, 8channels 24bit 96kHz, max 6144kBit/s)
ATRAC3plus (256kbps [Hi-SP], 64kbps [Hi-LP], 48kbps)
ATRAC3 (132kbps, 105kbps, 66kbps)
Dolby formats
Dolby digital 1.0 (1 channel - mono)
Dolby digital 2.0 (2 channel - stereo)
Dolby surround 4.0 DS (2 channel - 4 virtual channel)
Dolby Pro Logic (4 channel)
Dolby Pro Logic IIx (2 channel - virtual 7.1 surround channel)
Dolby digital 5.0 (5 channel)
Dolby digital 5.1 (5 channel + 1 bass channel)
Dolby digital 5.1 EX (5 channel + 1 bass channel - 6 + 1 virtual channel)
[Virtual dolby surround]
DTS - Digital Theatre Systems (max 768-1536kBit/s)
DTS 5.1 (5 channel + 1 bass channel)
DTS 5.1 ES (5 channel + 1 bass channel - 6 + 1 virtual channel)
DTS 6.1 ES discrete (6 channel + 1 bass channel)
SDDS Sony Dynamic Digital Sound
Codecs
MPEG 1 (Expert Group)
layer 1
layer 2 MP2 (7 channel + 1 bass channel)
layer 3 MP3
MPEG 2 AAC (Expert Group)
MPEG 4
AAC
ATRAC (Adaptive Transform Accoustic Coding) - used with MiniDisc
Dolby AC-3 / QDesign
DivX Difital Video Express
HDA High definition audio (intel, 32bit multi-channel, Dolby Pro Logic IIx)
Xvid
MP3 Fraunhofer
MP3 Lame - www.mitiok.cjb.net
MP3 Pro - www.mp3pro.ws
Ogg Vorbis - www.vorbis.com
Real Audio - www.real.com
Windows Media Audio WMA
TwinVQ
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